[quote="Firebrand":2e2dh0z0]I've got two suggestions here, how about adding descriptions to all those CVARs listed there?
If you mean to write "Blend Sprite Borders" instead of "gl_blend_sprites", yes, i though about that, but i have two problems:
1.- I dont know what all CVARs do exactly, for example, "d3d/gl_clear", "d3d_device", "gl_ext_point_parameters", etc...
2.- When you press "Run" button, the program adds to the command line, the CVARs as they are written, plus "1" (f.ex. +r_darken 1), and the unselected CVARs with "0". If i set a description, i have to make a way to search that definition in a kind of structure (like a matrix or something), where the description and the real CVARs name are, and then replace that description for the real CVAR name. And that could be lot more work <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
I will think about that <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
And also, setting the CVARs by the original name, looks more professional (as seen at the Unreal Configuration Tool)
[quote="Firebrand":2e2dh0z0]also, how about adding support for the Vavoom master server options? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
It looks very good IMHO.
You mean a "Master Server browser"? Or you mean the posssibility to start your own Internet Server, and announce on the M.Server?
The second one would be a trivial job. I will do for next version. A couple of lines of code would be enough.
For the first one, i think that would be a bit more hard, cause i have not much idea on how to fetch data from master server, or how/where the master server data is stored.